How to Play
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FIGURE 1-1
1. Entering the room (shown above), the host will allow 6 people at a time through the gate, each person will take one of the 6 spots on the first iced sofas (the ones closest to the line). When the host rolls the dice and says "GO" you have to race across, though the first section, through the pool element, past the iced sofas (ones that face towards you), and on to the Blue Tele row.
2. At the Teles, choose wisely, as this section can make a big difference for the finish. Out of the 6 Teles, one pair of the link (2), one Tele does not work (3), one takes you to the Tree House (FIGURE 1-2) (4), one takes you to the Volcano Room (FIGURE 1-3) (5), and the correct choice will take you directly to the maze section. The objective at the Blue Teles is to get to the maze section as quickly as possible.
NOTE:
Both the Tree House and Volcano Room will advance you to the maze section as well, but you’ll have to move quick.
FIGURE 1-2
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3. In the Tree House you have two options, you can either return to Island Race room to seek the correct Tele, or you can choose to venture across the tree house, and the Wardrobe Tele across the room will assure you get where you want to go. There's no correct choice, but you'll have to think fast, and generally the Tree House is a safer choice when continuing your path, rather than getting stuck in the alternate: Volcano Room
FIGURE 1-3
4. The Volcano Room is the most difficult trial. The smartest choice would be to go back to the Island Race room, and select another Blue Tele. However, if you venture across the volcano room, you will have to choose between 5 Wardrobe Teles in order to advance to the maze. The Wardrobe Teles could slow your time down greatly.
FIGURE 1-4
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5. The Dice Section Breakdown: The first people to the dice section can claim any dice they like, and use more than one dice. However, once seats have filled, a player cannot roll another players dice. The greatest advantage is in using 2 dice to roll. If another player claims a dice you are using, you must stop using that holodice.
FIGURE 1-5
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6. When you finally match the number on your holodice, the gate for the Red Tele will be open only for your entry. Try and block other contestants that try to breach the gate opening. Reaching the island will mark the end of each round and total game.
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